Info on Psychic Vampires from the Black Grimoire

December 31, 2009

What I call the Black Grimoire is a hand-written notebook by some unknown magician named as such because it had an imitation black leather cover. The book was probably last sighted in the 20s, and I have no idea if it still exists or if it has been lost or destroyed. The book itself seems to be personal spiritual notes concerning a quest for immortality. The first section, which I’m reprinting here, is about vampiric entities and has some very interesting information about them and particularly their origins. In no way is this post meant to condone physically attacking what the grimoire terms mortal vampires, I am only repeating the original text for educational purposes, and as always readers should be aware of and respect their local laws.

The book itself was channeled. At times only ideas and translations could be gotten, at other times I was able to get pages word for word out of the original text. Even in these instances I’ve gone back and corrected grammar and spelling errors. Unfortunately I can’t draw, and so I’ve taken to describing the illustrations from the book as I saw them.

pg1. The question being, from where does the vampire originate. There is no realm, above or below, to which these anomalies belong. They have no providence among the divine and no proper place within the universe. The existence of the vampire is a testament to the beauty and genius of mankind. They are an anomaly and a magical creation, but one that is not a mere manipulation of the physical laws, they are a creation that follows the physical laws but in doing so extends beyond the perceived limitations of the medium. A vampire is evidence that the imagination of man has evolved beyond the imagination of the universe at creation.

pg2. A feeder is the most basic of vampires. Such a thing can be made much more complicated, but the efficiency of a feeder lies in its simplicity. Greater complexity requires greater energy, which must be consumed, which in turn places a greater limit on the lifespan of the vampire.

pg3. Feeders follow a simple design, that although variable, is typically similar. The most basic variant is that of a worm, roughly the size of a forearm. It is best the worm have a mouth to feed, although experienced magicians can get away without adding mouth. It may need some form of navigation. A single eye would work. It needs a simple brain to think and follow orders too. Feeders can be created and not given orders or instincts, but they are useless when created like this.

Illustration 1: A feeder vampire. It has an hourglass type figure, with a single eye, a large mouth and teeth on the front end, and nothing on the tail. Its body seems smooth and it is lightly shaded.

pg4. A feeder, as all original vampires, are just thought forms. Thought forms have no soul or freewill. They make no energy, and when they run out of energy they cease to be. A vampire, however, is a thought form that can feed, and thus survive indefinitely. Such a thing could even be given the ability to grow and evolve over time. A growing, expanding, thought form without a definitive lifespan or divine connection.

pg5. And such things are easily created. Just think them, and they are.

pg6. Feeders are the first and most basic type of vampiric being, that which is created for the singular act of attacking ones enemies. A feeder exists only to cause pain and death, and work best when unleashed enmass against ones target.

Illustration 2: On the bottom of the page a classical wizard with cloak, beard, and pointy hat stands over a cauldron. A swarm of feeders (as in illustration 1) emerge from the cauldron and fly upward along the side of the page next to the text.

Pg7. Leechers are an extension of the feeder model, except they are created for a beneficial, albeit immoral, instead of malicious intent. Leechers choose victims to feed off of, but afterward feed this energy into their creator, who in turn sustains the leecher (or in more evolved states the leecher may feed itself and then turn over what remains to its creator). Most leechers resemble extra appendages attached to their creator, although some are independent of their creator and can feed and then return to their creator. In its most basic form the leecher will attack anything it comes into contact with to drain it of energy, but more evolved forms may seek out certain types of victims.

Illustration: A man, dressed in a black suit with black glasses. Black tentacle shaped appendages are coming out of his back.

Pg8. The vampire kings are a byproduct of the supreme arrogance of man. In some instances they may have originally been intended to serve and benefit their creator, but most were created only to prove that they could be created.

Pg9. A vampire king is a complex thought form initially created with a large amount of power and sustainability. Vampire kings are intelligent, can learn and evolve, can sustain themselves indefinitely, can reproduce, and even exhibit freewill. They do all of this without any higher connection, being restrained to the physical realms in which they were created.

Illustration: A hovering being consisting of a skull, and behind the skull the rest of the body made up of various bones and bits of flesh that are tied together with straps. There is a ghostly aura around the being, suggesting that it is non-corporeal.

Pg10. Vampire kings are malicious, destructive, and evil beings. They lack any sort of divine connection. Vampire kings are dependent on the lifeforce of others not only to sustain themselves, but also to perform any other act. The vampire king is created with a finite amount of energy. Energy is lost to a degree on even the most miniscule and effortless of acts, and energy can only be regained by feeding. When all energy is lost, the vampire king will cease to be. Vampire kings tend to value all energy as precious, and every act they perform is a great loss, and a great gift if done for another.

Pg11. King spawns are the children of vampire kings. Although vampire kings are capable of reproducing by recreating themselves, this act requires a great deal of energy and is seldom ever performed. Typically vampire kings reproduce king spawns for utilitarian purposes. In many ways these act like vampire kings, being able to learn and evolve and requiring energy to live. However these entities also tend to be much less powerful and much less intelligent. The relationship and inequality between a vampire king and its spawn would be similar of that to a man and a work animal.

Illustration: A man-beast type entity with spikes or hair around its body and a ghostly aura is keeled over. Three small balls are shooting from its back, this being smaller versions of itself.

Pg12. King spawns are often sent out to acquire energy, to find new hosts, and to watch over already acquired hosts.

Pg13. Vampire kings have no access to higher realms and powers, and at the same time their own powers and abilities are limited by their finite nature. They also have very limited access to the physical realms due to the large amounts of energy required to manifest therein. To resolve this issue vampire kings typically recruit human hosts, known as mortal vampires.

Pg14. Mortal vampires are enticed by special powers inferred upon them by vampire kings. Mortal vampires are taught how to vampircally drain others, and initially a large amount of this energy is used to feed the vampire king, who will routinely use some of this energy to empower the mortal vampire. Although the mortal vampire initially has access to higher realms, thus giving the vampire king access to the higher realms, this access is closed more and more through vampiric acts and associations and mergings with the vampire king, eventually leaving the mortal vampire with little or no access to the higher realms or ability to naturally produce energy. This restriction on the ability to produce energy coupled with the feeding habits of the vampire king routinely leaves the mortal vampire with less energy than necessary for their survival, typically resulting in an accelerated, not decelerated, state of bodily aging and decay.

Pg15. A mortal vampire can survive death for a while, even during advanced stages of decomposition, through feeding and sustaining themselves with life energy.

Pg16. More powerful vampire kings require a large amount of energy to both sustain themselves and their actions. These kings will generally have several different groups of hosts, and a large number of kingspawn will be utilized to control and manipulate these groups (requiring larger amounts of energy).

pg17. For mortal vampires to sustain themselves at a decelerated rate of aging and decay they must adopt a methodology that mirrors that of the king vampires. This involves recruiting their own group of mortal vampire subordinates to feed off of. It also involves a restriction and limitation on the amount of energy being expended, and also regulating actions to their subordinates in order to conserve their own energy. At times certain mortal vampires are favored by the vampire kings that lord over them, and are usually not fed from, or at least not fed from in large amounts. Those mortal vampires that themselves lord over several others that the king can feed from are most often the ones who are favored.

pg18. Some mortal vampires surpass the vampire king that lords over them, and these individuals are afforded far more power and energy, and often become as a mortal vampire kings.

pg19. Small feeder type vampires often die not long after creation. Such things can easily be destroyed by performing a draining or vampiric attack against them to take away whatever energy is sustaining them.

pg20. Leecher type entities are generally deeply dependent on their creator. After the death of their creator, their existence becomes aimless and pointless. When this happens they can be uncreated by the same methodology used to uncreate feeder types. They can sometimes be uncreated in this manner while their creator is still alive (although this is pointless since they will just be recreated). An attempt to destroy a leecher type through a draining attack while their creator still lives may unintentionally lead to the death of their creator.

pg21. Vampire kings are difficult to effectively destroy. Like any vampire, they desperately need energy to survive and without it will cease to exist. Some were created without much power or proper thought put into them, and have failed to adequately grow while in the universe, and these kings may be destroyed with some ease, but this is not true of the majority. A vampire king may have acquired a very large stable of hosts from which to feed within its lifetime, and when threatened the king will drain each of these hosts until they are dead to sustain itself. It will also drain each of its king spawns until they cease to exist. This can result in a very large amount of energy that must be dealt with. The vampire king meanwhile will not just use this energy for sustenance, but will also use it to formulate counter-attacks.

pg22. The best methodology for attacking a vampire king is to systematically go after its power structure, if possible. Each spawn which is destroyed constitutes a loss of energy and power. Each host lost, on its own, is a crippling blow to a vampire king. As its power structure weakens so too does the vampire king, better positioning its enemies. An effective secondary strategy is to trick or force the vampire king to expel energy for little or no gain. It should be noted that a vampire king’s energy is finite, where as a normal person’s energy is potentially limitless and regenerative in nature.

pg23. A mortal vampire is a physical incarnation, and thus subject to the normal limitations of mortality. Many may be killed in the same varied methods to kill men, however more powerful mortal vampires, and those sustained by outside forces such as vampire kings and king spawns, may be able to survive a bodily death and decelerate post-mortem decay, becoming a living corpse.

pg24. The best method to destroy a mortal vampire, and be assured of its destruction, is to decapitate the vampire, severing its neck from its body and completely immobilizing it. Then all of the remains should be completely cremated.

pg25. Another historical method is, after killing the vampire, restrain its body within a coffin so it cannot escape. Then bury the coffin deep in the ground so it cannot feed. In time, without a source of energy, the vampire will die.

pg26. All vampiric beings are an affront to the divine, and a natural enemy of the divine. That which is divine will harm them.

pg27. The vampire gods are the byproduct of the supreme arrogance of man. Unhappy with simply creating life in his image, or even as to his imagination, man attempted to recreate the divine as to his imagination. Through powerful and massive rituals man has succeeded in creating his own sort of gods, the vampire gods, entities that exist only in the astral-physical realm and sustain themselves through vampiric feeding.

pg28. Vampire gods utilize an advanced power structure consisting of a multitude of vampire kings, kingspawns, mortal vampires, and even their own spawns. Although still dependent on energy, and ceasing to exist without it, vampire gods have access to enough energy to make their supply near limitless. Vampire gods are also rarely seen and typically hidden, acting niggardly with their power and never expending more than is absolutely necessary. Such beings tend to be so powerful that they can not be killed, save by divine intervention, or a supreme act of some mythical hero.

pg29. The final vampiric form is that of the symbiote. A person of exceptional power and ability could, conceivably, sustain a vampire king on his own regenerative energy and still manage to sustain himself. Such a person could, if he chose to, take a vampire king into himself and sustain it in a symbiotic relationship. A vampire king would have to be highly evolved and very powerful to have the inclination to agree to such a relationship. Due to the non-vampiric nature of the relationship the person will sustain their connection to the higher planes and retain their renewable energy. The vampire meanwhile will cease to be vampiric and evolve into a new and higher state with access to higher realms and self-sustenance. The two will become a dual creature which will have evolved into something beyond the scope and limitation and even imagination of the universe. The symbiote is an evolution of man, an evolution of existence, and an evolution of creation itself.

Pg30. Ultimately it must be concluded that vampric energy brings only the decay of death, not life. The vampire is more mortal a creature than ourselves, for when we die, some vestige of ourselves carry on into immortality, where as when they die, they are no more.


August 4, 2008

Oddly enough there isn’t much available information on ghouls, or their potential danger, despite that they are not only prevalent in some areas but are also one of the more physical manifestations in magick. Some knowledgeable authors may shy away from the subject matter considering the human nature of ghouls and potential liabilities in instances where someone may try to hunt or defend themselves against ghouls or those perceived to be ghouls. In that regard, I’m making a very clear statement right here that this article is meant only to inform and educate the reader on ghouls, their biology, and their behavior, and to provide basic means to keep oneself safe from such creatures and for self-defense. It should be noted that legally a ghoul may be considered a human with all rights and privileges, and a practitioner should be cautious to respect all local laws regarding humans should they physically attack a ghoul.

To start, the term ghoul must be clearly defined as it is used in magick, because the modern term differs from its original origin, and the term has been redefined many times over in fantasy fiction and role-playing games. The term originates from Persian myths where they were creatures with distorted faces that lived in the dessert and ate human flesh (this description, as given here, very well may be the same thing we are about to discuss). The creature was also associated with the Jinn.

From our perspective though, a ghoul is essentially an animate, decaying corpse. If you see one, they look like what you would expect a zombie to look like (Night of the Living Dead type, not a drugged Haitian). Basically it’s a walking corpse. Blood flow has stopped which causes discoloration in the skin. Their eyes are screwed up. Their flesh is decaying, parts may have fallen off, and there may be large patches of skin that are missing with exposed bone.

Ghouls are a byproduct of psionic vampirism. They were, at one point, a psionic vampire. They died, and yet remained attached to their body, and by utilizing psionic feeding techniques they are able to pull enough energy to animate their corpse, although not enough to fight natural decay.

Intellectually ghouls are mostly animalistic and work off of instincts. They do have some access to their human thoughts and memories, although these are limited and deteriorate moreso as time passes (no doubt due largely to the fact that their brain is dead and deteriorating). Their energy skills are also more limited than they were in life, and they are unable to feed as easily as they could before, eventually being forced to directly eat the victim in order to feed. Some can talk, but generally mutter insanities.

I’ve seen an early stage ghoul walk through a crowd of people unnoticed, which leads me to believe that they may have some sort of natural glamor or invisibility which allows them to blend in, although I don’t have enough information to conclude exactly what was going on.

From second hand reports I’ve heard that psionic vampires may have some control over ghouls, and that ghouls may be naturally attracted to them. The specifics concerning the creation of ghouls, how specifically it happens, and what percentage of psionic vampires end up as ghouls is, unfortunately, unknown to me.

A ghoul’s energy has a strong sense of death and decay to it. It is not the same as what you would expect from a ghost, rather it feels as if you’re tapping into a dead body. They also have a slight human feeling to them, and also a psionic vampire’s taint, although this is much weaker than that of a vampire. A ghouls energy signature is comparatively weak.

Ghouls tend to gravitate towards cities as opposed to small communities and rural areas, which isn’t surprising considering psionic vampires tend to be attracted towards cities too as it offers them a greater opportunity to blend. They tend to be forced into areas where they can either blend as homeless persons or can live and hunt in relative seclusion. Poorer areas of town, ghettos, allow Ghouls to be mistaken as homeless and also provide a larger number of small animals (such as stray pets and rodents) that can be hunted than more well to do areas. They can also be found in more secluded areas such as storm drains, sewer systems, and in the woods, and they also are known to sometimes frequent graveyards at night. Ghouls will generally move out of seclusion to hunt in the night time and sightings are therefor more prevalent then. Also weather or other phenomena may temporarily force them from their natural habitats increasing sightings in places they usually stay out of.

Foodwise ghouls will bite into and eat raw flesh. Alone they will generally go towards smaller animals. Often times they will hunt in packs though in order to take down larger prey, and have been known to even eat men. Slow moving and physically weak, they generally hide in wait and pounce at the proper moment or go after their prey while they’re sleeping or otherwise incapacitated.

The average lifespan of a ghoul is largely limited by their environment. The sack of meat they use as a body is quickly decaying and will one day become unusable. Under the best of conditions a body may last a few years, under the worst of conditions maybe a few months or less. One would assume if a ghoul could not effectively hunt for whatever reason they would run out of energy and no longer be able to sustain animating the corpse.

Never having killed a ghoul or heard of one dying from unnatural causes, I can only speculate as to what may or may not be fatal to them. They are not dependent on any major organ or body part, and they will survive having limbs cut off (in fact they fall off normally). Significant cuts or harming major organs (lungs, heart, kidneys, liver, ect) wouldn’t be enough, although decapitation might theoretically kill them. Anything that would completely destroy the body would, of course, kill a ghoul as the body would no longer be available.

How to defend yourself against a ghoul

A ghoul encounter can be very scary, even for an experienced practitioner, as it represents a physical monster as opposed to something incorporeal. Even though a ghoul may seem scary when you first meet them, don’t panic. They’re slow moving, dim-witted, and physically weak. Once you’ve identified a ghoul, most times you’ll be able to simply run away and survive the encounter unscathed. If possible, head towards your automobile, get in as quickly as possible, lock the doors, and drive away. If you don’t have an automobile available, head towards a crowded, preferably well lit, area. Ghouls typically won’t follow into these areas, and even if they do, it’s unlikely that even a pack would attack a large group of people. Never initiate eye contact with a ghoul as this may provoke it to attack even against a stronger opponent.

Magickaly, you have a lot of options dealing with a ghoul. If you’re good at invisibility magick it does seem rather effective against them. You could also try completely concealing your signature (if you’re able to) or otherwise blending it into the area as ghouls may be physically blind and dependent upon extrasensory abilities in order to hunt and navigate (this could, however, prove disastrous if you only manage to weaken your signature enough to be mistaken for something that can easily be eaten). Ghouls are also very sensitive to psionic attacks and they can easily be used to both hurt them and force them out of the area.

Outside of magick, physical attacks are very effective. However modern day non-lethal weapons, such as tazers, stun guns, and pepperspray, are useless against ghouls. They tend to have an immunity to electricity so they can’t be tazed. Pepperspray may cause some irritation, but not nearly as much as it would a live person.

Considering that ghouls are slow and physically weak, punching is quite effective, and they can feel pain and it is a deterrent. If you are in a fist fight with a ghoul, be very careful about being bitten since ghouls will attempt to attack in this manner. Considering human bites are one of the worst you can get in terms of disease and infection, I can only imagine what it would be like if you coupled that with the bite being performed from a dead body that routinely bites into raw flesh.

If you do end up in a fight with a ghoul, attempt to disable or force a retreat as quickly as possible and then run to your car or a safer area. Ghouls frequently hunt in packs and you may find yourself dangerously outnumbered if you don’t leave the area quickly.

The best defense, though, is to be prepared if you’re going to an area that you suspect ghouls may frequent. Wear scarfs, long sleeve shirts, and (preferably leather) jackets to offer some added protection against a bite. Have several possible escape routes in mind. If at all possible go with a large group as this alone will often times scare away ghouls. And be attentive to your surroundings and pay careful attention to anyone that may be a ghoul (sure it probably is just a drunken hobo, but you’re best off cloaking yourself and watching it’s behavior than assuming it must be). If you identify a ghoul quick enough you can usually get away before it ever notices you.

If you’ve had a personal experience with a ghoul, feel free to share in the comment section as I’m sure others would be interested in what happened and your thoughts on the creatures.

Psionic Vampires

July 29, 2006

This is just a quick overview of some of the things I’ve noticed in dealing with psionic vampires (also known as psychic vampires). I’ve met several incarnate psionic vampires and I’ve had long discussions with them about their views on magick, morals, ect., and I’ve fought several of them, and I’ve encountered several disincarnate psionic vampires too.

I don’t have anything nice to say about psionic vampires either, and I do suggest that they be avoided if at all possible. I’ve never met a psionic vampire that didn’t eventually attack me, usually without provocation. They all tend to have a very icky energy about them too. Their foulness is so strong that it isn’t just felt by those sensitive to this sort of thing. Humans are usually naturally empathic to a degree, and most tend to naturally dislike being near a psionic vampire.

Personality wise they tend to be loners, usually keeping to themselves or hanging around with other psionic vampires. Generally most people can’t stand being around them for long periods of time. They tend to be outcasts of sorts, typically bullied and picked on as children, and they tend to have picked up the bully mentality. They do have a bit more power than most, and since they can attack others who can’t fight back and get away with it they do.

Like bullies they tend to be cowardly. They attack those that they percieve as weaker than them in ways that they assume the other person can’t fight back against. Most tend to be afraid of entities they percieve as more powerful. They try to make others afraid of them, and they’re prone to shows of force (usually with very little else to back it up).

Most psionic vampires are dependent on other vamperic entities. These entities are usually feeding off of the vampire, most times without the vampires knowledge, which makes vamparic feeding a necessity. The vampire is usually under the belief that the entity is the source of most of its power, and that the entity is the more powerful party.

Psionic vampires tend to treat people around them as property that can be owned, and they can become violent if their property is ever threatened. They believe they’re right in doing whatever they want to someone else. They have a very anti-social mentality and no real morals.

A lot of psionic vampires claim they believe that people don’t like them because they don’t understand them, and that they’re doing something good for the world.

Their souls (or whatever you call it) have been chipped away at and are destroyed over time. Eventually it ends up being just a shell, any semblance of the being that once existed long since lost. Some psionic vampires will achieve physical immortality, however immortality tends to drive them insane, and by that point they’re hollowed out and more animal than man.

Most psionic vampires won’t achieve immortality. Those that get close end up as hollowed out disincanate spirits forced to feed to continue their existence.

Most psionic vampires utilize astral projection and dream walking.

Psionic vamparic attacks involve draining energy. An attack from a real psionic vampire feels like having something bury itself deep within you and then you become drained and exhausted. There are some posers and dabblers who can do simpler psionic attacks which involve draining the energy from the surface of you. The posers tend to quickly become as disgusting as real psionic vampires, and some will one day become real psionic vampires.

A psionic attack is sometimes done through touch, but it isn’t necessary. All a psionic vampire needs to attack someone is a connection to anchor themselves to a person. A psionic vampire could manage to make a connection with as little as an email or message board post, although this would be rare and is usually difficult to do. They may also find victims with random astral projection and dreamwalking.

Psionic attacks are easy enough to defend against though. When a psionic vampire draws energy out of a person they’ve created a two way channel between themselves and someone else, and they’re also making a backdoor to any defenses they may have so that they can feed. The victim actually has a lot of power when that kind of unprotected open channel is created, especially since the attacker is helping the victim by sucking through whatever gets put into the channel (*Side Note: If the victim is willing, they could pull things into themselves with the sole intent of sending such things through the vampires channel).

Most psionic vampires hate feeding off of sick people, but if a psionic does feed off you when you’re sick, they can take the sickness from you if you direct the energy correctly.

As stated earlier psionic vampires usually aren’t the sharpest tools in the shed, and most are easily tricked by simple ruses.

All of these facts have been acquired from various psionic vampires I’ve come in contact with online and offline. There are always going to be exceptions to any of the rules listed here, and more than likely there are vamparic entities in existence that I’ve never encountered. 99% of the time when dealing with psionic vampires though most, if not all, of this will be true.

Added Note: Before making a comment about how vampires are good and how wrong I am, please read the comment section, particularly this one, as it may save us both some time.