Info on Psychic Vampires from the Black Grimoire

December 31, 2009

What I call the Black Grimoire is a hand-written notebook by some unknown magician named as such because it had an imitation black leather cover. The book was probably last sighted in the 20s, and I have no idea if it still exists or if it has been lost or destroyed. The book itself seems to be personal spiritual notes concerning a quest for immortality. The first section, which I’m reprinting here, is about vampiric entities and has some very interesting information about them and particularly their origins. In no way is this post meant to condone physically attacking what the grimoire terms mortal vampires, I am only repeating the original text for educational purposes, and as always readers should be aware of and respect their local laws.

The book itself was channeled. At times only ideas and translations could be gotten, at other times I was able to get pages word for word out of the original text. Even in these instances I’ve gone back and corrected grammar and spelling errors. Unfortunately I can’t draw, and so I’ve taken to describing the illustrations from the book as I saw them.

pg1. The question being, from where does the vampire originate. There is no realm, above or below, to which these anomalies belong. They have no providence among the divine and no proper place within the universe. The existence of the vampire is a testament to the beauty and genius of mankind. They are an anomaly and a magical creation, but one that is not a mere manipulation of the physical laws, they are a creation that follows the physical laws but in doing so extends beyond the perceived limitations of the medium. A vampire is evidence that the imagination of man has evolved beyond the imagination of the universe at creation.

pg2. A feeder is the most basic of vampires. Such a thing can be made much more complicated, but the efficiency of a feeder lies in its simplicity. Greater complexity requires greater energy, which must be consumed, which in turn places a greater limit on the lifespan of the vampire.

pg3. Feeders follow a simple design, that although variable, is typically similar. The most basic variant is that of a worm, roughly the size of a forearm. It is best the worm have a mouth to feed, although experienced magicians can get away without adding mouth. It may need some form of navigation. A single eye would work. It needs a simple brain to think and follow orders too. Feeders can be created and not given orders or instincts, but they are useless when created like this.

Illustration 1: A feeder vampire. It has an hourglass type figure, with a single eye, a large mouth and teeth on the front end, and nothing on the tail. Its body seems smooth and it is lightly shaded.

pg4. A feeder, as all original vampires, are just thought forms. Thought forms have no soul or freewill. They make no energy, and when they run out of energy they cease to be. A vampire, however, is a thought form that can feed, and thus survive indefinitely. Such a thing could even be given the ability to grow and evolve over time. A growing, expanding, thought form without a definitive lifespan or divine connection.

pg5. And such things are easily created. Just think them, and they are.

pg6. Feeders are the first and most basic type of vampiric being, that which is created for the singular act of attacking ones enemies. A feeder exists only to cause pain and death, and work best when unleashed enmass against ones target.

Illustration 2: On the bottom of the page a classical wizard with cloak, beard, and pointy hat stands over a cauldron. A swarm of feeders (as in illustration 1) emerge from the cauldron and fly upward along the side of the page next to the text.

Pg7. Leechers are an extension of the feeder model, except they are created for a beneficial, albeit immoral, instead of malicious intent. Leechers choose victims to feed off of, but afterward feed this energy into their creator, who in turn sustains the leecher (or in more evolved states the leecher may feed itself and then turn over what remains to its creator). Most leechers resemble extra appendages attached to their creator, although some are independent of their creator and can feed and then return to their creator. In its most basic form the leecher will attack anything it comes into contact with to drain it of energy, but more evolved forms may seek out certain types of victims.

Illustration: A man, dressed in a black suit with black glasses. Black tentacle shaped appendages are coming out of his back.

Pg8. The vampire kings are a byproduct of the supreme arrogance of man. In some instances they may have originally been intended to serve and benefit their creator, but most were created only to prove that they could be created.

Pg9. A vampire king is a complex thought form initially created with a large amount of power and sustainability. Vampire kings are intelligent, can learn and evolve, can sustain themselves indefinitely, can reproduce, and even exhibit freewill. They do all of this without any higher connection, being restrained to the physical realms in which they were created.

Illustration: A hovering being consisting of a skull, and behind the skull the rest of the body made up of various bones and bits of flesh that are tied together with straps. There is a ghostly aura around the being, suggesting that it is non-corporeal.

Pg10. Vampire kings are malicious, destructive, and evil beings. They lack any sort of divine connection. Vampire kings are dependent on the lifeforce of others not only to sustain themselves, but also to perform any other act. The vampire king is created with a finite amount of energy. Energy is lost to a degree on even the most miniscule and effortless of acts, and energy can only be regained by feeding. When all energy is lost, the vampire king will cease to be. Vampire kings tend to value all energy as precious, and every act they perform is a great loss, and a great gift if done for another.

Pg11. King spawns are the children of vampire kings. Although vampire kings are capable of reproducing by recreating themselves, this act requires a great deal of energy and is seldom ever performed. Typically vampire kings reproduce king spawns for utilitarian purposes. In many ways these act like vampire kings, being able to learn and evolve and requiring energy to live. However these entities also tend to be much less powerful and much less intelligent. The relationship and inequality between a vampire king and its spawn would be similar of that to a man and a work animal.

Illustration: A man-beast type entity with spikes or hair around its body and a ghostly aura is keeled over. Three small balls are shooting from its back, this being smaller versions of itself.

Pg12. King spawns are often sent out to acquire energy, to find new hosts, and to watch over already acquired hosts.

Pg13. Vampire kings have no access to higher realms and powers, and at the same time their own powers and abilities are limited by their finite nature. They also have very limited access to the physical realms due to the large amounts of energy required to manifest therein. To resolve this issue vampire kings typically recruit human hosts, known as mortal vampires.

Pg14. Mortal vampires are enticed by special powers inferred upon them by vampire kings. Mortal vampires are taught how to vampircally drain others, and initially a large amount of this energy is used to feed the vampire king, who will routinely use some of this energy to empower the mortal vampire. Although the mortal vampire initially has access to higher realms, thus giving the vampire king access to the higher realms, this access is closed more and more through vampiric acts and associations and mergings with the vampire king, eventually leaving the mortal vampire with little or no access to the higher realms or ability to naturally produce energy. This restriction on the ability to produce energy coupled with the feeding habits of the vampire king routinely leaves the mortal vampire with less energy than necessary for their survival, typically resulting in an accelerated, not decelerated, state of bodily aging and decay.

Pg15. A mortal vampire can survive death for a while, even during advanced stages of decomposition, through feeding and sustaining themselves with life energy.

Pg16. More powerful vampire kings require a large amount of energy to both sustain themselves and their actions. These kings will generally have several different groups of hosts, and a large number of kingspawn will be utilized to control and manipulate these groups (requiring larger amounts of energy).

pg17. For mortal vampires to sustain themselves at a decelerated rate of aging and decay they must adopt a methodology that mirrors that of the king vampires. This involves recruiting their own group of mortal vampire subordinates to feed off of. It also involves a restriction and limitation on the amount of energy being expended, and also regulating actions to their subordinates in order to conserve their own energy. At times certain mortal vampires are favored by the vampire kings that lord over them, and are usually not fed from, or at least not fed from in large amounts. Those mortal vampires that themselves lord over several others that the king can feed from are most often the ones who are favored.

pg18. Some mortal vampires surpass the vampire king that lords over them, and these individuals are afforded far more power and energy, and often become as a mortal vampire kings.

pg19. Small feeder type vampires often die not long after creation. Such things can easily be destroyed by performing a draining or vampiric attack against them to take away whatever energy is sustaining them.

pg20. Leecher type entities are generally deeply dependent on their creator. After the death of their creator, their existence becomes aimless and pointless. When this happens they can be uncreated by the same methodology used to uncreate feeder types. They can sometimes be uncreated in this manner while their creator is still alive (although this is pointless since they will just be recreated). An attempt to destroy a leecher type through a draining attack while their creator still lives may unintentionally lead to the death of their creator.

pg21. Vampire kings are difficult to effectively destroy. Like any vampire, they desperately need energy to survive and without it will cease to exist. Some were created without much power or proper thought put into them, and have failed to adequately grow while in the universe, and these kings may be destroyed with some ease, but this is not true of the majority. A vampire king may have acquired a very large stable of hosts from which to feed within its lifetime, and when threatened the king will drain each of these hosts until they are dead to sustain itself. It will also drain each of its king spawns until they cease to exist. This can result in a very large amount of energy that must be dealt with. The vampire king meanwhile will not just use this energy for sustenance, but will also use it to formulate counter-attacks.

pg22. The best methodology for attacking a vampire king is to systematically go after its power structure, if possible. Each spawn which is destroyed constitutes a loss of energy and power. Each host lost, on its own, is a crippling blow to a vampire king. As its power structure weakens so too does the vampire king, better positioning its enemies. An effective secondary strategy is to trick or force the vampire king to expel energy for little or no gain. It should be noted that a vampire king’s energy is finite, where as a normal person’s energy is potentially limitless and regenerative in nature.

pg23. A mortal vampire is a physical incarnation, and thus subject to the normal limitations of mortality. Many may be killed in the same varied methods to kill men, however more powerful mortal vampires, and those sustained by outside forces such as vampire kings and king spawns, may be able to survive a bodily death and decelerate post-mortem decay, becoming a living corpse.

pg24. The best method to destroy a mortal vampire, and be assured of its destruction, is to decapitate the vampire, severing its neck from its body and completely immobilizing it. Then all of the remains should be completely cremated.

pg25. Another historical method is, after killing the vampire, restrain its body within a coffin so it cannot escape. Then bury the coffin deep in the ground so it cannot feed. In time, without a source of energy, the vampire will die.

pg26. All vampiric beings are an affront to the divine, and a natural enemy of the divine. That which is divine will harm them.

pg27. The vampire gods are the byproduct of the supreme arrogance of man. Unhappy with simply creating life in his image, or even as to his imagination, man attempted to recreate the divine as to his imagination. Through powerful and massive rituals man has succeeded in creating his own sort of gods, the vampire gods, entities that exist only in the astral-physical realm and sustain themselves through vampiric feeding.

pg28. Vampire gods utilize an advanced power structure consisting of a multitude of vampire kings, kingspawns, mortal vampires, and even their own spawns. Although still dependent on energy, and ceasing to exist without it, vampire gods have access to enough energy to make their supply near limitless. Vampire gods are also rarely seen and typically hidden, acting niggardly with their power and never expending more than is absolutely necessary. Such beings tend to be so powerful that they can not be killed, save by divine intervention, or a supreme act of some mythical hero.

pg29. The final vampiric form is that of the symbiote. A person of exceptional power and ability could, conceivably, sustain a vampire king on his own regenerative energy and still manage to sustain himself. Such a person could, if he chose to, take a vampire king into himself and sustain it in a symbiotic relationship. A vampire king would have to be highly evolved and very powerful to have the inclination to agree to such a relationship. Due to the non-vampiric nature of the relationship the person will sustain their connection to the higher planes and retain their renewable energy. The vampire meanwhile will cease to be vampiric and evolve into a new and higher state with access to higher realms and self-sustenance. The two will become a dual creature which will have evolved into something beyond the scope and limitation and even imagination of the universe. The symbiote is an evolution of man, an evolution of existence, and an evolution of creation itself.

Pg30. Ultimately it must be concluded that vampric energy brings only the decay of death, not life. The vampire is more mortal a creature than ourselves, for when we die, some vestige of ourselves carry on into immortality, where as when they die, they are no more.

The Gospel Of…?

December 15, 2009

Okay, I feel somewhat ashamed by this.  I channeled this work about a month ago. It was something’s gospel, and it gave it to me, and it is an interesting read full of interesting thoughts. Although I wrote down the gospel word for word, I didn’t write down the name of the entity that it belonged to. I was also tired after I did this and I set it aside to reread it later before posting it and its taken me this long to remember I had it and get around to getting it up. If I remember the name of the original author, or better yet if I can reestablish the initial channel and contact him, I’ll change the title of the post to reflect this and give credit where it is due.

Time moves against us, forward and backward, like the current.

It is a fool who glances past the initial illusion of time and supposes he has found some great truth, when all he has found is another illusion. And so all wisemen are fools.

It is a fool who glances upon the illusion set before him and supposes that it must hold some truth. And so all fools are wisemen.

Time ebbs and flows backwards and forwards. Its shape is malleable, its form in constant flux. Because it exists as a matter of perspective learned men consider it a construct of perspective. A thing that is naught, except that we have named it, to explain away the physical laws.

And yet an ocean, perceived correctly, is naught but a trillion tiny drops of water, with a shape no less malleable and a form no less in flux then time itself. No boundary exists between ocean and ocean, besides that which man has named, and no boundary exists between drop of water and drop of water, except that which we has been perceived. But do we suppose an ocean is naught because it is only a perception? Does the nature or form of the ocean change when seen only as a trillion tiny drops?

The All of the universe is infinite in all directions. When we search for the beginning, where all things begin, we circumvent one obstacle, peel back one layer, only to find another layer and another obstacle without end. When we look ahead to see the ending of all things, we see only continuity and new beginnings.

The first spark that began the universe occurred prior to the creation of time, and so all things where created at once. The first spark occurred, and all of creation came into being.

And the ending of all things should have occurred at that moment, except that there is no ending, because the All is infinite in all directions, and so all things lingered on, and from this the ocean time was born.

The first spark that began the universe occurred prior to the creation of time, and so all things where created at once.

But they were also created in order. There was that which came first, and that which came last, and that which came in between. For if there was no order then nothing could linger and there would be no infinity.

And so there was order, and there was chronology, and time existed before its existence.

The first spark that began the universe occurred prior to the creation of time, and so all things where created at once. The first spark occurred, and all of creation came into being.

But the few learned among us knows that the universe did not begin at the first spark, that there was that which existed before the first spark, and so there is no true beginning.

The beginning is a matter of perspective.

All things are forever because the All is infinite in all directions. We are and will always be, and so there is no change, no point in choosing one path over another.

Some learned men see cycles. All things infinitely repeat. All that happens will happen again.

We are all just fallen embers from the first spark. We are all just pieces of driftwood cast in the ocean of time. Insignificant, pointless, meaningless, and our destiny dependent on the motions of supreme powers.

But if we can perceive a beginning, we can percieve an ending. And between a beginning and an ending we can change, evolve, and become.

But the All is infinite in all directions, and so if we mark an ending, we must also concede that a beginning is birthed. And so we move between beginings and endings, over and over, some marked by time, some by age, and some by virtue of accomplishment. We become creatures of eternal struggle and hardship who never know the peace and tranquility of a piece of driftwood moving where the current takes it.

When we mark an ending, we sit on the precipice of a new destiny. No longer are we constrained to the fate gifted to us by some external power. No longer is our existence pointless. We have a purpose. We can shape universes. We are no longer a fallen ember, but a new first spark.

Tools: Knives, Athames, and Swords; and The Qualities of Different Metals

December 15, 2009

For anyone who doesn’t know, an athame is just another name for a double-edged knife, and in practice a single edged knife can just as easily be used for the same purpose. For the sake of this article I’m making no distinction in use between an athame and a knife. Anything that’s too small to be a sword is a knife, and anything too big to be a knife is a sword.

There are knives made out of glass, ivory, bone, and other materials, but for the scope of this article we’re talking about knives and swords with blades made out of metal, typically steel.

Knives and swords are elemental tools, this time the element of air. Air, like fire (wands and staves), is a masculine element, and our masculine elemental tools are tools of action. Some people are under the mistaken belief that wands and staves represent air and knives and swords represent fire. This is a stupid, idiotic, belief based on the fact that fire, like swords, hurts with no actual understanding of the properties of the various elements. Fire is the element of passion, fury, and pure force, and staves, which are naturally occurring in nature, hurt people through blunt force trauma. The metal in swords and knives is man made and thus evidence of the ingenuity of man. They are weapons of skill and precision, not purely brute force and strength. Air is the element of intelligence, science, imagination, and swiftness. If you swing a sword it moves and cuts through the air as if it were becoming part of it. Wands and staves can be set on fire.

What to look for in a sword or knife.

With knives and swords it’s important to have decent tools. Prices vary widely from store to store, but there’s no need to spend a fortune on these tools for most magical work. However a lot of what’s out there is flimsy and made for decoration, not actual use, and this won’t do at all. For starters, knives and swords are weapons that cut. A lot of their symbolism and use is tied up in this. Any knife or sword used for magical practice should have a sharp point and a sharp edge. You want decent quality metal for the blade (personally the lowest quality I would use would be 440 stainless steel). Lastly you want to make sure that the quality of the hilt is good and that the blade is securely attached to it. The last thing you want is to be waving around your sword or knife in ritual and have the blade suddenly detach and go flying across the room or into you.

For the most part knives and swords serve the same purpose in magical work. However because of mundane reasons knives are usually far more useful. Swords require a lot more space to work with than knives, and so they aren’t suited for small enclosed ritual spaces Knives are also easier to conceal on your person, and in many areas even legal to carry on you, where as swords are more difficult to hide and more commonly illegal to have in public.

Size does matter, a lot. All other things being equal, a larger blade will be able to both hold and work with larger amounts of energy. For most acts a large knife will be good enough. Smaller knives, about the size of your hand, are not as useful in magical work, and should be used for more mundane magical purposes like cutting herbs, drawing blood, or carving symbols into candles. Swords are useful for directing very large amounts of energy. Sometimes a large knife is enough to seal an entity, but with larger entities a sword may be preferable. Due to the large amount of energy they can hold swords are preferable as sentient objects. Very large swords can utilize massive amounts of energy.

Remember swords and knives are airy objects. They’re a representation of intelligence and craftsmanship. Because of this better crafted swords tend to work better. This is true of both the quality of the blade, and of the art that may decorate it (such as symbols on the blade or the beauty of the hilt). A very expensive, well made, hand-crafted sword would be best, but unfortunately most of us are going to find that out of our price range. We can still get good swords and knives at decent prices (expect to pay between $60-300 for a good sword, considerably less for a good knife if you shop intelligently). As a general rule, better technologies used in the bladework, such as with Japanese swords or the smaller, later era European swords, are going to work better. However blades that are made with technologies meant to lower the cost of the blade by sacrificing quality, such as putting a hole through the center, will be detrimental.

The typical use of the type of sword will also lend some bearing to its use in ritual. For this reason dull, purely decorative swords and knives are not very useful in ritual. By their nature they are inactive, and this is even worse with swords which represent the most active element. As another example, the tanto was traditional used to commit ritual suicide, and so tanto knives tend to be more adept at dealing with death energy and people who have been suicidal, especially those who have survived attempts, usually find themselves very compatible with the knife.

As a personal note, I would recommend against buying reproductions of famous swords from movies and video games for ritual use. The swords are generally made for decoration, not for use, and in almost every case I’ve noticed the swords are inferior to other equally priced swords. You’re paying extra for the product branding.

Cool stuff to do with a blade.

Physical Self Defense – Swords and knives were meant to hurt and kill, and so long as they’re sharp they do it well. Killing is also one area where a sword far exceeds the capabilities of a knife, and for this reason, at least traditionally, swords were present at most dangerous ceremonial rituals. On the off chance you manage to physically manifest a hostile creature during a ritual (or one manifests during something like a house cleaning), a sword will be able to hurt and maybe kill anything that has a physicality. A more common use though would be defending yourself against someone who has become possessed and violent during a ritual. Note that I would recommend doing everything possible not to hurt someone during a ritual, and that local laws concerning what constitutes self-defense and justified force vary and you should be familiar with those laws before using a sword or knife in this manner. However I’ve also been shot by a medium who accidentally became possessed during an evocation, so I can understand the need to be able to defend yourself.

Battery – This is probably the first thing most practitioners do when they get their first knife. Metal doesn’t absorb energy as easily as wood, but it does hold on to it much better. Although any energy can be used, typically practitioners will enchant the knife with their own energy when they are in a calm and balanced mood. For many practitioners, the knife they use as their battery is an essential ritual tool. It acts as an emergency failsafe should something go wrong. If a practitioner ends up completely exhausting themselves during a ritual and then finds they need more energy, like if for instance they were attacked in their weakened state, the blade is a reserve of energy they can use. If they are bound by another practitioner, they can use the energy in the blade to cast an unbinding. If they’re psychologically attacked or otherwise become emotionally unstable during ritual, they can use the energy in the blade to balance out their own energy.

The metal will not absorb energy as easily as the wood in a wand will. Because of that it often times isn’t enough just to leave a blade on an altar or to take it with you to rituals in order to make a battery. More often than not a practitioner will have to specifically charge the blade with energy. The first time you charge a blade with energy, it could take hours. However you’ll notice the metal will hold the charge very well and the blade will lose very little energy over time without use. Because of this you only have to replenish the blade after you’ve used it, and not much more than what you’ve taken out of it. After doing this several times you may even find that the blade begins to replenish itself after use.

To charge the blade, first make sure that you are in a calm, balanced, and strong state. Hold the knife or sword by the hilt and move energy through your hand, into the hilt, and then into the blade itself. You may wish to meditate or otherwise achieve trance in order to make this process easier. As I said it could take several hours to do this properly depending on how good you are at it. You can also try singing with the sword in your hand, and pushing the energy out of your mouth with the words to the song and into the blade through your hand. You can also try something similar involving dancing, and these two methods can be combined. I don’t know if this is a better method, but it’s definitely more fun than just sitting there with your sword. You can also try doing other tasks like watching TV while doing this, but the entire process will take longer. Also, if you need to you can split this ritual up over several days.

Energy Manipulation – Blades manipulate energy differently than wooden wands. Where as wands move very large amounts of energy, blades move energy in much smaller amounts. For the trade off though, blades are able to manipulate energy in a much finer manner. For instance the smaller amount of energy used by a sword can form a far more devastating attack than a wand could because the energy can be directed at a small, single, specific point. The sword is also going to be better at directing energy at a specific point rather than just pointing a large amount into a single direction hitting everything. For example if you had a barrier around your working area and someone or something wished to enter, you could use your wand to throw a massive amount of energy at the barrier knocking it down. Or you could use your sword to cut a small and specific place for someone to enter and then repair the damage afterwards.

Sealing Entities – You can seal entities into blades. You might want to do this for a variety of reasons. You may want the entity in the blade so that it would aid you in battle. You may want it in there so you can access its power during magical rituals, or to empower it with a physical form so that it can act in this world and somehow help you, or to keep it in one place so it is there to do what you need when you need it. Or you could just seal an entity in there to get rid of it and then throw the blade into the back of some closet.

Some entities will willingly enter the blade because they want to be inside it. If they cannot do this on their own, you may have to develop a method to help them in. If an entity is unwilling to enter the blade, then you would need to grab it and push it in there, like you would with energy, and then seal the blade so it cannot escape. A basic seal would be a small amount of energy entered into the blade, possibly in the formation of a sigil denoting no entry or exit or a lock or something being closed, empowered with the intent not to let anything escape. A stronger seal would be to charge wax and melt it on top of the sword and sheath in order to seal the two together. Done correctly the entity will only be able to come out and effect the physical world when the wax seal is broken.

Bigger entities are going to require bigger blades. Large knives will usually be big enough to seal most entities you’ll find, but swords are always better for sealings, especially with larger more powerful entities. Some entities, like say gods, are just going to be too big and can’t possibly be sealed into a sword (and they’d probably destroy you if you made a serious attempt at doing this).

Living Blades – Better than sealing in an entity is a living blade. Some blades do become sentient over time because of energy constantly being passed through them, although this doesn’t happen too often accidentally and is much more difficult and rarer than with wood. However, in the instance of a handcrafted blade, if the craftsman puts enough time, devotion, and enough of himself into the blade there is a chance the blade will be born as a sentient and living object. There will happen a lot more often with swords than with knives, mainly because swords take a lot more time to make and require a lot more skill. A living blade will have a personality all its own, and will have some power to act within this world. If the craftsman knows what he’s doing, he can do various things like continually charging the object during creation, casting certain spells while making it, and writing certain symbols and ruins on the sword in order to further empower it.

Sword Memory –
Living swords will naturally remember the people who have wielded them, their fighting techniques, the battles they’ve fought in and the rituals they’ve been used in. They can then, to some extent, impart this past knowledge and these abilities to whoever is currently wielding them, and even use these abilities themselves in some instances. A non-living blade can also be made to hold a memory (and by non-living I also mean nothing is sealed in it). This isn’t usually an effortless process though, and the practitioner needs to make a special effort to place the image and memory of what has occurred into the blade.

Soul Holding –
This is far more effective when done with a living sword. In that instance you would merge your soul together with that of the sword, each taking a piece of the others soul, and this would create a closer bond between you and the sword and also allow you to act at times like you were a single entity. You can also do this with a non-living blade, and the purpose in this instance is to leave a small part of your soul behind with the intent that, after death, most or all of your remaining soul will seek that piece out and also enter into the blade. From there you can continue to live on and affect the world as a blade, but the typical intent is to find a suitable host and draw them to the sword, and then over time to work your way either into possessing them or being a true walk-in, effectively achieving immortality.

Astral attacks –
Finally any of the above blade can be used for an astral type attack, so long as it has some sort of energy charge to it. In this instance you would literally attack a non-corporeal entity with the sword or knife and the blade would cut through them hurting and possibly even killing them. Living swords and swords with sealed entities will do this of their own volition. You might need to tell the sword that you need it to attack astrally, or the sword may be able to figure it out on its own. A sword which is holding a piece of your soul may be strong enough to attack astrally just because you want it to, but you might also need to treat it as if it were a battery. With a battery, the energy is already in the blade and will go through what you are hitting, but it won’t actually hurt your victim. You need to access the energy in the blade and attune it with aggression, or possibly pain, and give it an intent to hurt. So long as you’ve attuned the energy correctly and keep it that way, once you move the sword through the area where the entity is it will hit it the same as if you were cutting through a physical person. This would also hurt a physical person if you were moving the blade through them, but then so would the blade.


For the most part, the sheath is going to be the least important part of the sword. To cut costs, many swords out there come with very cheap sheaths. If you want to do something special with the sheath, you can always buy a better one to fit over the sword. If you just want it for a utilitarian purpose, you’re probably fine with the one you got with the sword.

If you’re planning to seal something with wax, ideally you’d want a metal sheath and a metal hilt on the blade. You’re going to want to buy this with the blade because metal sheaths have to be kind of exact. A wooden sheath would be the second best choice, especially if it had a coat of pain or some fabric covering it. Plastic sheaths are going to be useless for this. In fact, plastic sheaths are completely useless for any magical work.

If you want to put an enchantment of some sort on the sheath, a wooden sheath is the best choice. You’d ideally want a wooden sheath that looked nice, that was a work of art in its own right. You might also want to put gemstones on the sheath.

The Qualities of Some Common Metals

Steel – Steel is a masculine metal, representing air. Steel is the crystal of the metal world. It doesn’t amplify, but the metal is largely blank and can be given a wide variety of different enchantments. The only actual attributes found in steel are its strength and durability, and maybe to some extent beauty (but in a very specific way). Considering what we usually use metal for in ritual, it’s unlikely any of these attributes would run counter to our goals. It’s also purity, but only to the extent that it is pure and anything can be written on to it. Most swords and knives are going to be some kind of steel. Steel rings are also very affordable and are suitable for general enchantments and magical experiments (although if you want a very powerful ring, you may want to spring for a more expensive metal with a gemstone attached).

Silver –
Silver represents the feminine aspect of metal specifically water. Silver is a purifier. This is why, in folklore, silver weapons are ideal for fighting things which are an abomination to nature, such as vampires and werewolves. Silver is also very good at hiding things. It would be typical for a silver tool to not seem like much but actually hold a great deal of power. Something sealed into silver could also be very difficult to detect or hard to quantify. Silver is also useful with spells concerning invisibility. As for our tools, we usually see silver in jewelry (such as rings and necklaces). Some people do have silver chalices (and due to its feminine aspect silver is ideal), silver framed mirrors, and silver candle holders, but more often than not these items aren’t sterling silver but just have a coat of silver on top (be very careful, a lot of manufacturers list items with a topcoat of sterling silver as being sterling silver. Large sterling silver items are rather expensive. If you paid $20 or $40 for it, it isn’t completely silver). Due to its high cost, they don’t make silver swords, and its very rare to see a good sized silver knife (although they do exist, but they are pretty pricey). A large silver knife is a very cool tool to have though, especially if you want something for general metaphysical combat or cleaning houses.

Gold – Gold represents the masculine aspect of metal, specifically fire. Gold is good at amplifying things, and because of this it is most often used in spells to amplify wealth. It also tends to draw attention to itself, which makes it ideal for glamours and other spells which are meant to get you noticed. Whatever kind of energy, or entity, is sealed into a gold item tends to be amplified outward and is easily detectable. Because of its high cost, gold tools are usually limited to small jewelry. Smaller gold-alloy cooking knives do exist, although they are still fairly expensive. Gold is generally used sparingly for decoration on hilts and sheaths. Solid gold knives do exist, but you need to be rich (not just well-off and not Pagan rich, like Forbes rich) to afford these.

Platinum – Platinum is a feminine metal which represents the element of Earth. It’s generally associated with stability, resistance, and endurance. It’s also good for spellwork which is meant to attract physical pleasures such as sex and sexual contact, wealth, and food. Because of its high price, the fact that it is not as vibrant as gold (which is cheaper), and that it actually resembles silver (which is way cheaper), you’re not really going to see any tools made out of platinum except for jewelry.

Lead – Lead also has an Earth association. It represents stability, durability, and resistance. It’s also considered an ancient metal and represents age. Out of all metals, lead is the most protective and also is the best at keeping things sealed inside. Due to the fact that it is poisonous, you don’t typically see magical tools made out of lead.

Tin – Tin is masculine and represents strength, particularly increasing strength.

Copper – Copper is a feminine metal and is associated with love, beauty, desire, sex, fragility, and impermanence. It is ideal for casting glamours and love spells. It can also be used to cast spells meant to end things, promote decay, or for spells concerning general destruction.

Bronze – Bronze is associated with love, beauty and desire, strength, and permanence. Used as an enchanted weapon, it can attack with the destructive powers of beauty and love (properly channeled love energy is very destructive). Bronze weapons are sometimes seen as the weapons of the righteous warrior in battle. Bronze jewelry still exists today and is not very expensive. For centuries now steel has been universally used for weapons instead of bronze because it is both cheaper and makes a better blade. However prior to the discovery of steel, bronze was a common metal used in blades and recreations of copper knives and swords are still on the market, although they tend to cost a bit more than their steel counterparts (but not by much).

Planetary Associations of Metals

Sun –> Gold
Moon –> Silver
Mercury –> Mercury
Mars –> Iron (Steel)
Venus –> Copper (Brass, Bronze)
Jupiter –> Tin (Bronze)
Saturn –> Lead